![]() Without it though it's gotten more frustrating and barren than anything even though we want to enjoy it, because if you're playing to win it's not well designed once figured out. If they would just make this simple change the game would be so much more competitive in my house. ![]() They can straight up wait for minutes on end for the opponent to have to make a play that's to their disadvantage, because if it goes to sudden death it actually helps the person that's behind. ![]() However the Nidhogg was struggling more against the structure parts. Both weapons dealt more effective damage to the cabin than to the structure parts. It's awful as it means there is absolutely no reason for the person that's behind to push forward in a situation that's not in their advantage. Nidhogg vs bare cabin: 12.93 seconds Nidhogg vs structure parts: 15.10 seconds Nidhogg vs 2 Mammoths: 10.40 seconds Analysis: The raw DPS of the Nidhogg has a slight edge over the Hammerfalls. The win should go to who's closest to the Nidhogg, not just always go to sudden death. Like their options for time-outs are fucking horrible. Nidhogg 2 is a game that's so cool that should be the perfect casual/competitive game, but just astounds me with some really simple competitive options that they've left out. (I own both) The core mechanics are the same, the only difference is that youll get more content for your money. ![]() Nice to see support, but man I wish I could love these games more than I do. ![]()
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